Submitted by Hyperion1144 t3_yf5jle in technology
GhostalMedia t1_iu27t7s wrote
Reply to comment by Immediate_Dust_1303 in Google Stadia is dead and Nvidia GeForce Now gets a price cut – what’s going on? by Hyperion1144
Problem that doesn’t exist?
Expensive hardware that gets outdated, long downloads and installs, giant updates every time you load a game after not playing for a few weeks, PC quality graphics can’t run on a mobile device… I could go on.
Those are very legitimate problems.
Immediate_Dust_1303 t1_iu2b62w wrote
Demand for console hardware is higher than its ever been. They couldnt make enough hardware for almost 2 years
Streaming is simply not needed. If console sales were diving it might make sense
GhostalMedia t1_iu2crwp wrote
Of course people are going to buy dedicated hardware when the alternative is totally unreliable for half of the people that try it.
At some point broadband infrastructure will be beefy enough to reliably stream high res video in near real time. When that happens streaming gaming will totally take off. This is inevitable.
Rockstaru t1_iu43xcg wrote
The main complaint voiced on this thread isn’t related to resolution or quality, it’s latency, and there’s only so much you can do to reduce latency that isn’t “move closer to whatever data center is running your game.”
Immediate_Dust_1303 t1_iu3t3hn wrote
Not it won't because streaming games is always going to have latency due to the laws of physics.
Google Stadia tech was already great, and it failed.
Hardware will only improve and make streaming even more irrelevant than ever
Formal-Appearance210 t1_iu30k97 wrote
After 2 years of entering lotteries, I finally got a PS5 a couple weeks ago. There was a nondescript sign at the back of a big-box store here in Japan telling people to inquire about stock. It always used to have a little sign that just said, "Sold out."
I had to pass a bunch of checks to qualify, but I walked out of there $600 lighter and one PS5 heavier.
I wanted the digital edition because I never buy discs, but I took what I could get.
quettil t1_iu2t9hy wrote
And yet these services are all falling
GhostalMedia t1_iu3b1my wrote
Because the technology for reliable real time video isn’t there yet. It works in some places, but even in major metro areas you can’t be guaranteed that Stadia or xCloud will have a fast end to end connection.
Immediate_Dust_1303 t1_iu3tah4 wrote
I dont know why you think instant latency free video will ever exist. It wont. The laws of physics are never going to be changed
GhostalMedia t1_iu4glm9 wrote
Yes there will always be some latency.
My point is that stadia and xCloud are downright unplayable over a lot of home connections. For example, my Xbox has a wired connection to fiber and I often can’t LOAD a Xbox cloud streaming game. I either look at the stupid rocket ship screen forever, or the game straight up freezes when it does load.
In order for streaming to stand a chance, things like data centers need to be in the right places and stuff needs to generally work if you pass the connection speed tests.
Stadia did work for me in my area. There were a couple ms of lag that made me not want to use it for PvP games, but it worked perfectly for other stuff. In order for streaming to take off streaming has to work like this for more people.
Immediate_Dust_1303 t1_iu4kylg wrote
They arent going to make data centers right next to all gamers houses just for gaming streaming. Thats fantasy
Yeah, like you said Stadia works surprisingly well, and it still failed spectacularly
GhostalMedia t1_iu4nhe0 wrote
Worked well for ME. The point is that results varied wildly for different broadband users in different locations.
As broadband continues to improve, these connectivity barriers will slowly go away for more people and a reliable streaming business will be easier to attain.
Immediate_Dust_1303 t1_iu4olsx wrote
Broadband getting faster isnt going to make one bit of a difference at all. Latency is ALWAYS going to be an issue.
And it worked well for many people not just you. Stadia didn't have a massive drop of users. People just werent interested to begin with. that was the problem.
Console hardware is more popular than ever. Gaming streaming is always going to have latency and will be laggy
GhostalMedia t1_iu4v032 wrote
Are we talking about the sub 100ms lag that folks experienced when conditions were right, or are we taking about seconds when things were not ideal?
My entire point is that way too many people experienced the latter, not the former. As ISP and hosting infrastructure continues to evolve more end users will be setup for success with streaming.
Streaming may always have too much latency to make hardcore PvP players happy, but when it works well, it totally shines for games like RDR2, Cyberpunk, etc. Problem is that too many people had completely unplayable experiences.
DirtyPolecat t1_iu44n4s wrote
Yes, just wait for some new tech to somehow exceed the speed of light..
GhostalMedia t1_iu4gz5z wrote
My point isn’t that latency doesn’t exist. My point is that many streaming services straight up don’t work over many broadband connections.
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