Submitted by its_muh_username t3_yhpq5k in gaming
DanSanderman t1_iuf4wni wrote
Reply to comment by WistfulDread in What's some of the best A.I you have seen in a game? by its_muh_username
They designed the AI specific for each encounter rather than just giving them a blanket AI. So for a specific room the AI knew which hallway the player would be coming from, and where the cover was, and how to flank each piece of cover depending on where the player was.
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