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WistfulDread t1_iuf4dyb wrote

The original FEAR was famous for its AI. They would proper flank, hunt, and retreat.

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DanSanderman t1_iuf4wni wrote

They designed the AI specific for each encounter rather than just giving them a blanket AI. So for a specific room the AI knew which hallway the player would be coming from, and where the cover was, and how to flank each piece of cover depending on where the player was.

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