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flarelordfenix t1_jdgzxmj wrote

Frankly, the PS5 version of elden ring still pops in terrain like ass on Performance mode.
The PS4 version on PS4 is probably the best version of Elden Ring.

All this says to me is that Gamers^(TM) have overinflated expectations of graphics, and frankly . I wish studios would dial back trying to push multiple 'modes' and just create something that runs cleanly and with some polish, even if it isn't the most high-fidelity thing in the world. Prioritize the actual gameplay, world, characters, scenario and experience over the pure graphical power. Give us cool, smooth, 'okay looking' experiences over the 'Tripulh Ayyeeee' fidelity.

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justrandomnam3s t1_jdhijn5 wrote

Tbh Elden Ring doesn't have high-fidelity graphics, just good art design. FromSoft games just run terribly, even on my Series X

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FallenShadeslayer t1_jdibioa wrote

Really? The game runs flawlessly on my Series X. It has since day one.

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justrandomnam3s t1_jdjsyxo wrote

Yeah, my framerate would noticeably fluctuate a lot, especially in the open world. I was embellishing by calling it terrible but it never really felt smooth

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FallenShadeslayer t1_jdkslqr wrote

May wanna be careful with that. Someone may see that and decide not to get the game because of that.

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EsquireOne t1_je93gh4 wrote

The game never ran at/does not run at a locked 60fps on Series X on Performance mode. You may not notice this depending on your frame rate tolerance. It has been improved somewhat since launch, but still experiences frame drops and inconsistent frame pacing on Series X.

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Trickster289 t1_jdh99bl wrote

To be honest what it says to me is that FromSoftware aren't that good at optimisation or polishing their games. There's a reason Soulsborne fans, especially the PvP players, joke that the jank and bugs are part of the experience.

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Stockpile_Tom_Remake t1_jdi0m4g wrote

As a huge fan with several hundred hours in each of their souls games. Can confirm.

I don’t know if it’s that they’re not good but also I don’t think they care.

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Manoreded t1_jdk4xyh wrote

Multiplayer has never really worked well any of the times I tried.

Singleplayer is pretty solid, the "jank" is mostly on things that don't matter that much, like how rough terrain is strangely "slippery". You eventually learn to beware of rough terrain edges and specially things like walking on branches or roots, which is something the games like to make you do a lot despite the engine not being a fan.

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theblackfool t1_jdhkibz wrote

I'm pretty over graphics modes in games now. I understand that objectivy it's good for consumers to have choices, but I just feel like I'm choosing between two half assed settings instead of one that's actually optimfor the hardware. Which is supposed to be one of the benefits of console gaming

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Siukslinis_acc t1_jdi48t9 wrote

As a pc player, the 2 modes on console seems limiting. I would like to tweak some details individually (i always turn the shadows to medium/low so that the fans would work less, thus being more quieter). The modes could be like presets that could be tweaked further.

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asunamyag t1_jdiblv1 wrote

As a consumer, I am all in favor of less choices. The work of balancing optimization with other considerations should be handled by the developers and should not be handed off to consumers.

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Manoreded t1_jdk5abq wrote

I agree for consoles, which are standardized hardware.

Not for PCs, for obvious reasons.

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all_time_high t1_jdjni6u wrote

PS4 version on PS5 is the way to go. Got that recommendation on Reddit back at launch, and fully support it. Buttery framerate, great detail, nothing distracting going on with the graphics.

I play on a budget 4K 60hz TV, FWIW.

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Frogento1075 t1_jdk0bi9 wrote

I think you meant that the way to play it is the ps4 version on ps5.

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sameguyontheweb t1_jdk9x57 wrote

At least this game still proves that if it's good enough, people will look past the flaws.

I can only imagine the shit storm if GTA 6 were to release in the same technical state as ER

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asunamyag t1_jdia365 wrote

The PS4 version on PS4 is practically unplayable. The load times are well in excess of 20 seconds, so when you add in the death animation and the “you died” animation, you’re looking at almost 30 seconds between when you lose control of the character and when you regain control.

This is OK in games where respawning is rare, but in a game like Elden Ring where you die constantly it’s completely intolerable. Boss fights became literally a majority of my playtime on a loading screen.

It’s hard to overemphasize how much better the game became when I switched to playing the PS5 version on PS5.

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flarelordfenix t1_jdioup1 wrote

I don;'t think the loading times are that bad, and I actually don't even care about a small load. It's cool they're trying to eliminate them, but I actually feel like a little loading downtime is *good* for Souls games. Breather. That said, I never found PS4/Ps4 Elden Ring frustrating., nor did I have issues' with loading blocks of vegetation slowly like I do with either version on the PS5, in ANY graphics mode. Which just kind of baffles me.

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asunamyag t1_jdiz408 wrote

The problem the PS4 load times were enormous compared to the number of times you die in that game.

It was particularly awful when fighting bosses, where each iteration of the fight could be less than ten seconds. It literally meant a majority of my time “playing” the game while fighting a boss was spent waiting to respawn.

As I said, I don’t mind this sort of wait in a game where respawning is very infrequent, but in a game where you do it all the time it’s awful.

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my_dogs_a_devil t1_jdh9g2d wrote

Good guy Pokémon over here trying to disinflate graphics expectations, but people just keep hating on it. /s Edit: adding /s because idk if people think I’m serious or just being downvoted by Pokémon fanboys…

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RandallMcDangle t1_jdhgfmb wrote

Well yeah it’s also deinflating performance and stability expectations too.

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Carl_Corey t1_jdhlch9 wrote

There is a LOT of grey area between pokemon and Elden Ring in terms of graphic optimization. We shouldn't be settling for either end of the spectrum.

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