Submitted by stoneman217 t3_zu0kdg in Futurology
DickieGreenleaf84 t1_j1gf7qg wrote
I think we might see more RP games, especially using AR technology. Pokemon Go might be conserved an aberration at the moment but I suspect it was just an early form of what it around the corner. I think the rise of smart glasses (that we are seeing today finally) is going to play a role, indicating who are players, etc.
stoneman217 OP t1_j1gfjps wrote
Why was Pokémon Go so addicting / successful?
DickieGreenleaf84 t1_j1ggmxv wrote
Well, it was an extremely popular IP, was simple to play on almost all smart-phones, and you could pick up and put down any time (an underrated aspect of games). Your casual, "non-gamer" user and hard-core gamer could enjoy it with different levels of effort.
stoneman217 OP t1_j1ggyge wrote
Solid point. A big limitation of some games (imho) is indeed that barrier to entry that you described. Tbh I bought a Quest two years ago and barely use it because whenever I think to use it, it’s not charged
baumpop t1_j1gj240 wrote
this is often thought of as why super mario 4 was the most innovative game at the time of release. up to that point mario while super addicting and approachable was often difficult for non gamers and new players. creating a rift between gamers and non gamers until mario world came out.
instead of starting levels over from the beginning you could instead save checkpoints and save power ups to use later in levels. checkpoints would also fully heal you to a big mario. this along with a link to the past making zelda more approachable for a bigger audience grabbed the entire world by storm in the 90s.
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just some shinfo.
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