Submitted by stoneman217 t3_zu0kdg in Futurology
stoneman217 OP t1_j1ggyge wrote
Reply to comment by DickieGreenleaf84 in Future of Games by stoneman217
Solid point. A big limitation of some games (imho) is indeed that barrier to entry that you described. Tbh I bought a Quest two years ago and barely use it because whenever I think to use it, it’s not charged
baumpop t1_j1gj240 wrote
this is often thought of as why super mario 4 was the most innovative game at the time of release. up to that point mario while super addicting and approachable was often difficult for non gamers and new players. creating a rift between gamers and non gamers until mario world came out.
instead of starting levels over from the beginning you could instead save checkpoints and save power ups to use later in levels. checkpoints would also fully heal you to a big mario. this along with a link to the past making zelda more approachable for a bigger audience grabbed the entire world by storm in the 90s.
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just some shinfo.
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