huttyblue

huttyblue t1_jdljcgs wrote

I'm not sure what people expect from raytracing in elden ring, the game has a giant glowing tree that towers over the overworld doesn't act as a light source. Its lighting is inherently unrealistic. Reflections that aren't screenspace would be nice, but I have a feeling they would also have issues with a large, distant, complex object with stacked transparencies.

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