ejensen29
ejensen29 t1_j2sklgv wrote
Reply to comment by COSenna in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
I always thought the weapon wheel on RDR2 was well designed, for how many items you have available to use.
ejensen29 t1_j2snc1h wrote
Reply to comment by COSenna in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Your points are definitely fair. I just felt like I adapted to RDR2 rather quickly, whereas I still can't figure out GTA.