WanderDrift

WanderDrift t1_ix0tssx wrote

Can you tell me more about the accessibility aspects of your VR project?

I’m an assistive technologist who dabbles with accessible gaming but more in the aspect of playability with accessible controllers, switches, etc. I’m new to understanding VR and what accessibility features or supplemental devices are available/needed. I understand that this is a developing field and would love to hear what your project learned. It’s great to see accessibility as a focal point.

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