Sherrdreamz

Sherrdreamz t1_ja3f7h9 wrote

I liked Saw 1 and 2 as they were much more thoughtfully created and gave many opportunities for people to use intelligence and bravery to survive. It was even more of a mystery and dare I say social "game" than Saw 1. I turned off Saw 3 as soon as it seemed to me the first victim had no chance at survival and the game wasn't being helmed by Jigsaw.

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Sherrdreamz t1_j9vy0tt wrote

Sub is preferred in many foreign forms or anime and TV shows and movies because it best alligns with the story and characterization of the original artist. Also many people who read fast barely take more than a second to read a line of dialogue. Most Dubbed media is very awkward and completely takes some people out of the experience. This is more applicable to live action movies and TV than Anime but still a big factor.

As with most things the more you get used to something the less you even notice it. There have been plenty of times where I have had captions on even during English speaking shows and never really noticed them.

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Sherrdreamz t1_j2cv84y wrote

Good on you for standing by your partner and finding ways to accommodate what is undoubtedly a challenging lifestyle. Unfortunately That 0 equilibrium person as you call it is exclusively what Fromsoft painstakingly centers their design decisions around. Sadly most media cannot be tailor made for any one person even if that ideal sounds enticing on paper.

As an example there are locations in Souls games where altering statistics or even player damage would be meaningless because the predicament requires balancing on a narrow ledge while enemies fire massive arrows at you. Being blind in this location would make it absolutely impossible to beat no matter what crutches were granted to the player. Multiply this single instance with many more moments like this and an easier mode cannot alleviate the core design principles without overhauling the game itself.

That investment would be 100× more significant than any kind of accessibility feature a dev team could implement. FromSoftware put everything into meticulously crafting an experience that caters to the mantra "difficult but fair" in order to grant as many players possible the euphoria of overcoming a challenging obstacle. Sadly not all gamers play from that 0 equilibrium and in many cases cannot remotely be adequately accommodated.

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Sherrdreamz t1_j2cs2o5 wrote

Difficulty as a part of creative vision has nothing to do with accessibility options. Fromsoft will never include options that detract from their vision for their art, nor should they. As a finely crafted experience trumps a malleable one for the majority of the playerbase in the realm of gaming. All accessibility options that do not impede or detract from the creators vision should be encouraged and supported though.

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