ClayStep

ClayStep t1_izfv6fi wrote

Ah this was my misunderstanding then - I did not realize the language model was conditioned on intent (it makes perfect sense that it is). Thanks for the clarification!

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ClayStep t1_izbsdur wrote

I was at your neurips talk. I note that the language model (conditioned on world state) had the ability to suggest moves to a human player, which the human player found to be good moves.

Could the same model be used to suggest moves for the agent? What are the limitations?

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