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SuperSecretAgentMan t1_j1dg95a wrote

Some would be concerned that unionization would balloon the cost of game development, but I'd gladly pay an extra 15 or 20 bucks to know that some soulless executives didn't get to exploit the devs as much. Plus any unionized environment is going to be a more comfortable place to work, and that makes a real difference in the quality of the final release.

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Aware-Affect-4982 t1_j1ekq2v wrote

I honestly believe that unionized game developers would release a better product. A lot of games that are released in garbage states is because of the will of management driven to make a profit that overrules the development team’s desire to make a quality game. A more powerful development team could lead to better development processes and outcomes. No more unrealistic timelines, less hype by tyrannical leads with no plan to deliver, and a more transparent process would keep things in check and not get gamers hope’s up with false statements.

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[deleted] t1_j1dmur7 wrote

> I'd gladly pay an extra 15 or 20 bucks to know that some soulless executives didn't get to exploit the devs as much.

You would but not me or others. I highly doubt 80-90 bucks for a game are going to be popular.

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SuperSecretAgentMan t1_j1e2olo wrote

If videogames weren't somehow immune to inflation, they would already cost 80 or 90 bucks.

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[deleted] t1_j1e49dx wrote

And? You can pay them all you want but i sure as hell won’t spend 80-90 bucks because some dude want to help the devs from some executives.

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PivotRedAce t1_j1fvc95 wrote

Video games will cost that much in the future whether you like it or not. We’ve already broken the $70 price point.

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buntopolis t1_j1e6989 wrote

Adjusted for inflation that is still less than SNES carts…

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anarcho420ism t1_j1ew12n wrote

Classic gamer brain, “I won’t support better standards for the people that actually produce my favorite hobby and the thing I spend most of my free time on..........oooooooo Rick and morty skins, must cop”

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