Survey on 12,000 secondary school-aged students (12-18Y) shows that although many adolescents are spending considerable time gaming (at least 3.5hours/day),it is not having a negative impact on the wellbeing and 44% of ‘heavy’ gamers reported higher wellbeing than those who play less or don’t play
ox.ac.ukSubmitted by giuliomagnifico t3_yzgcti in science
DopeDetective t1_iwzsziw wrote
I would also be curious how many dont play because their family can't afford it which would probably make them less happy for other reasons but still correlated