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MJ12_0451 t1_ivvf1jc wrote

Almost any metal. Headphones with bad separation, low overall resolution, slow attack and decay can't handle it. It will just sound like a congested wall of sound

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kazuviking t1_ivvmrje wrote

Ah yes attack and decay in a minimal phase system.

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[deleted] t1_ivvplqf wrote

[deleted]

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DWW256 t1_ivwsu41 wrote

From what I've heard, it's generally regarded that the CSD decay time is purely a product of frequency and initial volume. I.E. something that starts quieter won't ever ring longer than something that starts louder.

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[deleted] t1_ivwzxpo wrote

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DWW256 t1_iw3nh3f wrote

Okok seems that I wasn't clear, I meant to mention that lower frequencies take longer to decay. I'm just a bit doubtful about the whole resonances thing. Could you give me a counterexample?

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Roppmaster t1_ivwv0ic wrote

>Can you explain how to extract a headphone's CSD plot from a frequency response graph?

Impulse response can be derived from frequency response, and CSD is computed from impulse response.

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