AeuiGame t1_ja802xt wrote
Actually doing anything with a gun besides just shooting it. Clearing jams. Managing real reloads, not just refilling the gun from an infinite pool of fully loaded magazines as long as you have bullets. Chambering rounds. Safety. Stuff like that.
IIZORGII t1_ja8dyj4 wrote
This sounds like the coplmplete opposite of fun, maybe well suited to survival type games though
AeuiGame t1_ja8ej5u wrote
I mean, games are about solving problems. Changing up what the problems you're focused on keeps things fresh. I find any game where you just go full auto constantly against bullet sponge enemies snore inducing. Every single bullet should feel like an actual event, but a lot of games measure health pools in magazines, not rounds.
Chevapler OP t1_ja9w46x wrote
I feel like VR has a huge impact on weapon handling. Get the new mag from your belt/shoulder, open the gun, put the bullets in like in Halflife Alyx
AeuiGame t1_ja9x1aw wrote
VR is massive for this type of thing. Absolutely love Into The Radius for this, takes it even further than Alyx does.
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