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1northfield t1_ith1srj wrote

I’m not trying to make that point, what I am saying is what makes a game next gen? What is the series S holding back exactly because you seem to know

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Anubra_Khan t1_ith4zx7 wrote

This isn't my story. Devs and Phil Spencer have both said it's more difficult to build for to specs as opposed to one. The negative effects of that approach are showing 2 years after launch.

We're talking about current gen at this point, not next gen. The games I've already referenced (that won multiple awards last year) cannot be done on last gen consoles and are not available on last gen consoles as a result. Series X/S have only 3 games that aren't also available on Xbox One. 2 of these games have been released in the last 2 weeks. One is also available on PS5.

That's the information and it all points to Microsoft's requirement for developer's to code towards 2 different specs being a direct reason for them being unable to develop anything current gen exclusive 2 years after launch.

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1northfield t1_ithdmjw wrote

You tell yourself anything that makes you happy (Deathloop is 60fps on the series s btw and also available on Xbox One via x cloud like with Flight Simulator and Scorn), can you please tell me why God of War is cross gen? I cannot understand it as PlayStation don’t have to develop for anyone other than their own console but they made it cross gen.

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